The village classic in two taps. Flick the gilli into the air on the power meter, then smash it with the danda as it crosses the line. Dodge the fielders, read the wind, and see how far three outs can take you.
About Gilli Danda
Gilli Danda is the stick game generations of children played in lanes and fields long before anyone owned a bat: a short tapered stick, the gilli, is flicked into the air with a longer one, the danda, and then hit as far as it will go. This version keeps exactly that rhythm. A power meter sweeps back and forth and your first tap flicks the gilli up, higher the closer you stop to the green zone. As it comes down past the dotted line, your second tap swings the danda. Hit it dead on the line and it sails; clip it early or late and it barely clears the pitch.
Every hit is measured in metres and added to your total, and the innings lasts until you are out three times. A swing at thin air is an out. Letting the gilli drop is an out. So is a low hit straight at one of the fielders, who put their hands up as it comes down and take the catch if it is within reach. The wind changes on every turn and the meter gets faster as the innings goes on, so a long total needs calm hands at the end as much as big hits at the start.
Kids cheer behind you, kites hang over the field, and a perfect connection gets confetti. It is a quick, good-natured timing game that anyone can play with one button, and a small piece of a real childhood for anyone who grew up with it.
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How to play Gilli Danda
Watch the power meter at the bottom and tap when the marker is in the green zone to flick the gilli into the air. Then watch the gilli fall and tap again as it crosses the dotted HIT line to smash it with the danda. The closer both taps are to perfect, the farther it flies. Missing the swing, letting the gilli land, or hitting it low into a fielder's hands costs you an out. Three outs end the innings, and your total distance is your score.
Controls
Desktop: Space, Enter or a mouse click for both taps, P to pause, M to mute. Touch: tap anywhere to flick, tap again to hit.
Tips & tricks
- The second tap matters more than the first. A soft flick hit perfectly beats a strong flick clipped late.
- Tap as the gilli is falling through the line, not while it is still rising: you get a longer look at it.
- A low hit travels far but can be caught. With a fielder close in, aim for a higher, cleaner connection.
- Check the wind before you flick. A tailwind turns a decent hit into a long one.
Frequently asked questions
How do you play Gilli Danda in this game?
With two taps. The first, timed on the power meter, flicks the gilli into the air. The second swings the danda as the gilli crosses the dotted line. The better both are timed, the farther it flies.
What counts as an out?
Swinging and missing, letting the gilli fall to the ground without hitting it, or hitting it low enough for a fielder to catch. Three outs end your innings.
Does the game save my best score?
Yes. Your best total distance and your longest single hit are saved in your browser on the device you play on.
Does Gilli Danda save my progress?
Yes — Gilli Danda keeps your best score and settings in this browser's local storage, so they are still there when you come back on the same device. Nothing is uploaded and no account is involved — clearing your browser data is what resets it.