Take a neon starfighter into endless waves of invaders, with meaner mini-bosses waiting between them. Weave through enemy fire, blast everything in sight, and grab power-ups in this quick arcade space shooter.
About Star Blaster
Your ship never stops shooting, which sounds like a gift until you realize what it actually means: every ounce of your attention goes to not dying. Star Blaster hands you a neon starfighter and a screen that keeps filling with invaders, then asks you to thread the gaps between their bullets while your own guns handle the shooting. It is less about aiming and more about survival geometry, finding the safe pixel in a wall of incoming fire and living there for half a second before it closes.
The rhythm is quick and honest. Clear a wave, breathe, clear another, and then a mini-boss slides in with a health bar that will not go down as fast as you want. That is when the tension bites. Do you burn your Shield now or trust your reflexes and keep it for later? Grab a Spread Shot, drift toward the back of the arena, and suddenly you are erasing whole rows at once.
Move with mouse, finger, or keys, whichever feels natural. It is built for short, greedy sessions and one-more-run stubbornness, and it welcomes anyone who likes dodging more than they like waiting.
Inside Star Blaster: what we checked
The numbers below come from Star Blaster's own source code, and the screenshots are from our own test run of the game (20 October 2026).


- You never need to press fire: the ship shoots automatically, about six shots a second. Holding Space cuts the gap between shots by 30%.
- You have 100 hull and no repairs. A collision with an enemy costs 18, an enemy bullet 14 and touching a mini-boss 22. After any hit you are untouchable for about a second.
- Every fourth wave is a mini-boss wave. A boss has 30 hull plus 8 for each wave number (62 on wave 4) and is worth 1,500 points plus 200 per wave, and it always drops a Shield when it dies.
- Defeated enemies drop a power-up one time in ten. It is Spread (a wider shot, about 9 seconds, stacking up to 14) 55% of the time and Shield 45% of the time.
- A Shield holds up to 3 charges and each pick-up adds 2. Each charge absorbs one hit of any size, so it can soak up a boss collision as easily as a bullet.
- Enemies are worth 100 to 220 points each, with the slower gunners that stop and fire at you the most. Your best score is kept in this browser.
Unblocked Chromebook No Download Mobile
How to play Star Blaster
Your ship fires on its own, so all your attention goes to weaving between enemies and the bullets they throw at you. Wreck enemies to rack up score, and keep an eye out for power-ups that hand you a spread shot or a protective shield. Every few waves a mini-boss shows up with a health bar. Chip it down without losing your hull.
Controls
Move with the mouse, touch-drag, or arrow keys / WASD. The ship auto-fires; hold Space or your finger for faster fire. On-screen mute and pause buttons.
Tips & tricks
- Keep moving — a still ship is an easy target.
- Save the Shield power-up for boss waves.
- Pick up Spread Shot and hang back to clear whole rows.
Frequently asked questions
Does Star Blaster save my progress?
Yes — Star Blaster keeps your best score and settings in this browser's local storage, so they are still there when you come back on the same device. Nothing is uploaded and no account is involved — clearing your browser data is what resets it.
Is Star Blaster unblocked at school or work?
Star Blaster is a plain web page of about 84 KB — no plugin, no installer, no app store — so it loads on a Chromebook or a locked-down school or office laptop the same way any other page does, and the whole game arrives in one short download. Whether it opens comes down to your network's filter rather than the game itself.
Who made Star Blaster?
Star Blaster was built in-house by the 360 PlayZone team using open web technology (HTML5), which is why it runs instantly without any download.