A free hill climb driving game with real physics: throttle over rolling hills strewn with rocks, logs and jump ramps without flipping the car or running out of fuel. Grab fuel cans and coins, and the terrain gets meaner the further you push.
About Hill Climb
Hill Climb is a two-button driving game with a physics engine underneath it that takes both buttons very seriously. Throttle and brake are all you get, and the entire skill of the game lives in when you use them rather than how hard.
The car is a body on two wheels that sample the ground independently, so the terrain tilts it constantly — and the terrain is not just hills. Boulders sit in the racing line waiting to kick a wheel out from under you, fallen logs roll the car sideways if you take them at speed, and wooden ramps launch you off a sheer drop whether you were ready or not. That launch is where the game really lives: once you're airborne the wheels have nothing to push against, so the throttle rotates you backwards and the brake rotates you forwards, and a jump becomes a mid-air steering puzzle with your landing angle as the answer. Get it wrong by enough and the run ends upside down.
Fuel is the second clock. It drains whenever you're on the throttle and only red cans refill it, so the fastest route is rarely the one that keeps you moving. Obstacles start sparse and small, then grow taller and closer together the further out you get — a stretch that felt easy at five hundred metres will not feel easy at two thousand.
Inside Hill Climb: what we checked
The numbers below come from Hill Climb's own source code, and the screenshots are from our own test run of the game (20 October 2026).


- Your score is distance in metres, and nothing else. Coins are counted separately on the end screen and do not change your best distance.
- Fuel runs out in about 36 seconds of driving, because it drains at a steady 2.8% of the tank per second. A fuel can refills 42% of the tank, and one appears roughly every 126 metres.
- The hills keep getting bigger the further you go, growing to about 3.4 times their starting height by around 5 km, and the rocks, logs and ramps appear closer together as you progress.
- There are three obstacle kinds: rocks (42%), logs (32%) and ramps (26%). Ramps rise gently and drop off sharply on the far side, so they launch the car.
- You lose by tipping the car past roughly 115 degrees while it is touching the ground, or by running out of fuel and rolling to a near stop. With an empty tank you cannot accelerate, but you can still coast down a slope.
- Every run uses a different random terrain seed. Gas also tips the nose up, so hold it gently on steep climbs. Your best distance is kept in this browser.
Unblocked Chromebook No Download Mobile
How to play Hill Climb
Hold the throttle to drive right and the brake to slow down and reverse. On the ground, throttle lifts the car's nose and brake drops it — in the air, that becomes your only steering, so use it to line up a flat landing. Watch for boulders, logs and wooden ramps in your path: hitting one fast will launch or roll you. Fuel drains whenever you accelerate and is refilled by the red cans along the route. Collect coins for score. The run ends if you flip onto your roof or run dry and roll to a stop.
Controls
Desktop: → or D for throttle, ← or A for brake and reverse, Space or Enter to restart, M to mute. Touch: the right pedal is throttle and the left pedal is brake.
Tips & tricks
- Ease off before a boulder rather than after it. Hitting a rock at full speed kicks one wheel up and starts a rotation you usually can't recover from mid-air.
- Ramps are optional. The sheer drop on the far side is what ends most runs, so if your fuel is healthy it's often worth braking to a crawl and easing over rather than sending it.
- In the air the pedals rotate the car rather than move it. Tap the brake to bring the nose down before landing, and the throttle to lift it if you're diving nose-first.
- Never skip a fuel can, even an awkward one. Running dry ends the run just as surely as a crash, and the cans get further apart as the obstacles get thicker.
Frequently asked questions
Does Hill Climb save my progress?
Yes — Hill Climb keeps your best score and settings in this browser's local storage, so they are still there when you come back on the same device. Nothing is uploaded and no account is involved — clearing your browser data is what resets it.
Is Hill Climb unblocked at school or work?
Hill Climb is a plain web page of about 22 KB — no plugin, no installer, no app store — so it loads on a Chromebook or a locked-down school or office laptop the same way any other page does, and the whole game arrives in one short download. Whether it opens comes down to your network's filter rather than the game itself.
Who made Hill Climb?
Hill Climb was built in-house by the 360 PlayZone team using open web technology (HTML5), which is why it runs instantly without any download.