A pick-up-and-play cricket batting game: time every swing on a chalk-marked gully pitch against a bowler mixing pace, yorkers, and slower ones. Nail it for six, mistime it and the stumps go flying.
About Street Cricket
Street Cricket puts you at the crease in a gully game: a tennis ball, three stumps chalked against a wall, and just enough room between parked scooters to swing through the line. Every ball is its own small puzzle, because the bowler's run-up looks the same whether the next delivery is full pace, a slower one that dies off the surface, or a searching yorker at your toes, so you end up reading the ball itself rather than the wind-up.
The scoring lives entirely in your timing. Middle it and the ball disappears down the street for six, land just outside that window and you're scampering through for two or nudging a single, and get it properly wrong and either a fielder swallows the catch or the bails go cartwheeling off a shattered stump. Three wickets is all you get, so every charge at a risky yorker has to feel worth it.
It's built for one more over: quick to restart, quick to punish a lazy swing, and quick to reward the innings where you finally trust the slower ball and leave it well alone instead of chasing it.
Inside Street Cricket: what we checked
The numbers below come from Street Cricket's own source code, and the screenshots are from our own test run of the game (20 October 2026).


- How many runs you get depends on how close your swing is to the exact moment the ball reaches the bat: within 42 ms is a six, 82 ms a four, 130 ms two runs, 190 ms one run.
- Swing between 190 and 260 ms off and it is a dot ball with no runs, or a 1 in 4 chance of being caught. More than 260 ms off, early or late, and you are bowled. Not swinging at all also gets you bowled.
- There are three kinds of delivery: a slow ball (20% of balls) that takes about 1.25 to 1.5 seconds to arrive, a yorker (22%) at about 0.6 to 0.75 seconds, and a normal ball (the other 58%) at about 0.8 to 1 second.
- The runup length is random too (about 0.65 to 1 second), so you cannot just count a fixed beat; you have to watch the ball.
- You have 3 wickets and the innings has no ball limit, so it runs until you lose the third. A banner appears each time you pass 50, 100, 150 runs and so on.
- Space, a click or a tap swings. Your best score is kept in this browser.
Unblocked Chromebook No Download Mobile For Kids Quick Games
How to play Street Cricket
Watch the bowler run in and swing the instant the ball arrives at your bat. Early or late swings cost you timing quality, ranging from a full-blooded six down to a plumb bowled. You've got three wickets to build the biggest score you can, so pick your shots and don't chase the wide ones.
Controls
Desktop: press SPACE or click the pitch to swing, M to mute. Touch: tap the pitch or the SWING button the instant the ball arrives, tap the speaker icon to mute.
Tips & tricks
- The bowler's run-up never changes speed, watch the ball itself to spot a slower one or a yorker.
- A perfectly timed swing beats a hard one, aim to connect the instant the ball reaches your bat.
- Slower balls arrive later than they look, hold your shot a beat longer than instinct tells you to.
- With only three wickets, take the safe single against a delivery you're unsure of rather than gambling on every ball.
Frequently asked questions
Does Street Cricket save my progress?
Yes — Street Cricket keeps your best score and settings in this browser's local storage, so they are still there when you come back on the same device. Nothing is uploaded and no account is involved — clearing your browser data is what resets it.
Is Street Cricket unblocked at school or work?
Street Cricket is a plain web page of about 35 KB — no plugin, no installer, no app store — so it loads on a Chromebook or a locked-down school or office laptop the same way any other page does, and the whole game arrives in one short download. Whether it opens comes down to your network's filter rather than the game itself.
Who made Street Cricket?
Street Cricket was built in-house by the 360 PlayZone team using open web technology (HTML5), which is why it runs instantly without any download.